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Waiting (past tense waited)

The inaction action: where would we be without waiting? Waiting does not cause time to pass by - that happens anyway - but represents a positive choice by the actor not to fill that time. It is an action so that rules can be attached to it: for instance, we could imagine that a player who consciously decides to sit and wait might notice something which a busy player does not, and we could write a rule accordingly.

Note the absence of check or carry out rules - anyone can wait, at any time, and it makes nothing happen.


Typed commands leading to this action

    "wait"

Rules controlling this action

    before    doing something in The Captain's Office   
    instead    waiting   
    report        (display LibMsg <report player waiting>; ...) [E1]
    report        someone trying waiting   [E1]
    report        (display LibMsg <report player waiting>; ...) [E1]
    report        someone trying waiting   [E1]
    report        an actor waiting  standard report waiting rule


[E1]. Defined in Custom Library Messages by David Fisher